FPS Combat System & Audio Implementation
Developed an FPS combat prototype in Unreal Engine, including core gameplay systems for AI-driven teammates and enemy units.
Responsible for:
• Designing and implementing combat SFX for weapons, impacts, and environmental interactions
• Creating and integrating adaptive background music to support combat pacing
• Implementing trigger-based and state-driven audio behaviors within Unreal Engine
• Building responsive audio feedback for high-intensity combat scenarios
Focused on maintaining gameplay readability, impact, and dynamic pacing throughout combat encounters.
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