Exploration Audio Implementation

Developed an exploration-focused prototype in Unreal Engine with Wwise integration, connecting multiple maps into a continuous environmental audio experience.

Responsible for:

• Designing and implementing ambient soundscapes across distinct areas
• Placing and tuning spatial audio to create depth and environmental presence
• Managing area-based transitions and audio states through Wwise
• Maintaining a cohesive soundscape without relying on background music

Focused on subtle environmental variation, spatial depth, and seamless transitions between spaces to support exploration and immersion.

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Distoria - Boss Encounter