Little Nightmares
A complete gameplay audio redesign for Little Nightmares, centered on custom Foley recording and environmental sound design.
Focused on:
• Recording and editing original Foley for movement, clothing, footsteps, and object interactions
• Designing subtle environmental details to reinforce tension and atmosphere
• Layering texture and spatial depth to support the game’s eerie, claustrophobic world
• Balancing intimate Foley with environmental elements to maintain clarity and immersion
The project emphasizes how small physical details and carefully controlled dynamics can heighten tension and strengthen the player’s sense of presence.
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