CropOut Sound Re-Design (Unreal & Wwise) (2025)

A full sound re-design of CropOut, implemented in Unreal Engine with Wwise integration.

Focused on:

• Rebuilding gameplay SFX with improved clarity and impact

• Implementing audio events through Wwise for system-driven behavior

• Managing spatial placement and environmental layering

• Enhancing feedback responsiveness during player interaction

Emphasis was placed on gameplay readability, tonal cohesion, and interactive consistency.

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