Unreal Engine - FPS Combat System & Audio Implementation (2024)
Developed an FPS combat prototype in Unreal Engine, building core gameplay systems including AI-driven NPC teammates and enemy units.
Responsible for:
• Designing and implementing combat SFX for weapons, impacts, and environmental interactions
• Creating and integrating adaptive background music to support combat pacing
• Implementing trigger-based and state-driven audio behaviors within Unreal
• Ensuring responsive feedback and clarity during high-intensity combat scenarios
Focused on balancing gameplay readability, impact weight, and dynamic pacing across combat encounters.
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