Unreal & Wwise - Exploration Audio Implementation (2024)

Developed an exploration-based prototype in Unreal Engine with Wwise integration, connecting multiple maps to create a continuous environmental experience.

Responsible for:

• Designing and implementing ambient soundscapes across different areas

• Managing spatial audio placement and environmental transitions

• Connecting map-based audio states through Wwise events

• Maintaining immersive consistency without the use of background music

Focused on depth, subtle environmental variation, and seamless transitions between spaces to enhance player immersion.

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Unreal Engine - FPS Combat System & Audio Implementation (2024)

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Ori and the Will of the Wisps - Music Re-Design (Wwise) (2024)