CropOut Sound Re-Design (Unreal & Wwise) (2025)
A full sound re-design of CropOut, implemented in Unreal Engine with Wwise integration.
Focused on:
• Rebuilding gameplay SFX with improved clarity and impact
• Implementing audio events through Wwise for system-driven behavior
• Managing spatial placement and environmental layering
• Enhancing feedback responsiveness during player interaction
Emphasis was placed on gameplay readability, tonal cohesion, and interactive consistency.
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