Unreal & Wwise - Exploration Audio Implementation (2024)
Developed an exploration-based prototype in Unreal Engine with Wwise integration, connecting multiple maps to create a continuous environmental experience.
Responsible for:
• Designing and implementing ambient soundscapes across different areas
• Managing spatial audio placement and environmental transitions
• Connecting map-based audio states through Wwise events
• Maintaining immersive consistency without the use of background music
Focused on depth, subtle environmental variation, and seamless transitions between spaces to enhance player immersion.
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